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Die Dokumentation für dieses Modul kann unter Modul:Item2/Testfälle/Doku erstellt werden

local m_item = require('Module:Item2') -- the module to be tested
local ScribuntoUnit = require('Module:ScribuntoUnit')
local suite = ScribuntoUnit:new()

-- ----------------------------------------------------------------------------
-- Testing base items for various item classes
-- ----------------------------------------------------------------------------

function suite:test_ic_normal_divi_card()
    m_item.itembox{test=1, rarity = "Normal", name = "The Risk", class_id = "DivinationCard", size_x = "1", size_y = "1", flavour_text = "\"There is no right or wrong choice, no best or worst. There are only choices and their consequences.\"", drop_level = "1", tags = "divination_card, default", stack_size = "3", description = "{{c|unique|{{il|Ventor's Gamble|html=}}}}", stack_size_currency_tab = "5000", help_text = "Shift click to unstack."}
end

function suite:test_ic_normal_mana_flask()
    m_item.itembox{test=1, rarity = "Normal", name = "Small Mana Flask", class_id = "ManaFlask", size_x = "1", size_y = "2", drop_level = "1", drop_rarities = "Normal, Magic, Unique", tags = "mana_flask, flask, default", help_text = "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", purchase_cost_normal1_name = "Scroll of Wisdom", purchase_cost_normal1_amount = "3", purchase_cost_magic1_name = "Orb of Transmutation", purchase_cost_magic1_amount = "3", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "1", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "1", flask_mana = "60", flask_duration = "5", charges_max = "30", charges_per_use = "10"}
end

function suite:test_ic_normal_life_flask()
    m_item.itembox{test=1, rarity = "Normal", name = "Small Life Flask", class_id = "LifeFlask", size_x = "1", size_y = "2", drop_level = "1", drop_rarities = "Normal, Magic, Unique", tags = "life_flask, flask, default", help_text = "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", purchase_cost_normal1_name = "Scroll of Wisdom", purchase_cost_normal1_amount = "1", purchase_cost_magic1_name = "Orb of Transmutation", purchase_cost_magic1_amount = "1", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "1", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "1", flask_life = "70", flask_duration = "6", charges_max = "21", charges_per_use = "7"}
end

function suite:test_ic_normal_hybrid_flask()
    m_item.itembox{test=1, rarity = "Normal", name = "Small Hybrid Flask", class_id = "HybridFlask", size_x = "1", size_y = "2", drop_level = "10", drop_rarities = "Normal, Magic, Unique", tags = "hybrid_flask, flask, default", help_text = "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", implicit1 = "FlaskLevelRequirement10", purchase_cost_normal1_name = "Orb of Transmutation", purchase_cost_normal1_amount = "2", purchase_cost_magic1_name = "Orb of Transmutation", purchase_cost_magic1_amount = "3", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "1", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "10", flask_life = "100", flask_mana = "70", flask_duration = "5", charges_max = "40", charges_per_use = "20"}
end

function suite:test_ic_normal_utility_flask()
    m_item.itembox{test=1, rarity = "Normal", name = "Granite Flask", class_id = "UtilityFlask", size_x = "1", size_y = "2", drop_level = "27", drop_rarities = "Normal, Magic, Unique", tags = "not_for_sale, utility_flask, flask, default", help_text = "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", implicit1 = "FlaskLevelRequirement27", purchase_cost_normal1_name = "Chaos Orb", purchase_cost_normal1_amount = "1", purchase_cost_magic1_name = "Chaos Orb", purchase_cost_magic1_amount = "2", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "3", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "27", flask_duration = "4", buff_id = "flask_utility_ironskin", buff_value1 = "3000", buff_stat_text = "+3000 to [[Armour]]", charges_max = "60", charges_per_use = "30"}
end


function suite:test_ic_normal_critical_utility_flask()
    m_item.itembox{test=1, rarity = "Normal", name = "Diamond Flask", class_id = "UtilityFlaskCritical", size_x = "1", size_y = "2", drop_level = "27", drop_rarities = "Normal, Magic, Unique", tags = "not_for_sale, no_effect_flask_mod, critical_utility_flask, utility_flask, flask, default", help_text = "Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.", implicit1 = "FlaskLevelRequirement27", purchase_cost_normal1_name = "Chaos Orb", purchase_cost_normal1_amount = "1", purchase_cost_magic1_name = "Chaos Orb", purchase_cost_magic1_amount = "2", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "3", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "27", flask_duration = "4", buff_id = "flask_utility_critical_strike_chance", buff_value1 = "1", buff_stat_text = "Your [[Critical Strike Chance]] is Lucky", charges_max = "40", charges_per_use = "20"}
end

function suite:test_ic_normal_shield()
    m_item.itembox{test=1, rarity = "Normal", name = "Rawhide Tower Shield", class_id = "Shield", size_x = "2", size_y = "4", drop_level = "11", drop_rarities = "Normal, Magic, Rare, Unique", tags = "str_armour, str_shield, shield, armour, default", implicit1 = "MovementVelocityPenaltyHeavyShieldImplicit", implicit2 = "IncreasedLifeImplicitShield1", purchase_cost_normal1_name = "Orb of Transmutation", purchase_cost_normal1_amount = "1", purchase_cost_magic1_name = "Orb of Transmutation", purchase_cost_magic1_amount = "2", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "1", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "11", required_strength = "33", armour = "53", block = "26"}
end

function suite:test_ic_normal_body_armour()
    m_item.itembox{test=1, rarity = "Normal", name = "Simple Robe", class_id = "Body Armour", size_x = "2", size_y = "3", drop_level = "3", drop_rarities = "Normal, Magic, Rare, Unique", tags = "int_armour, body_armour, armour, default", implicit1 = "MovementVelocityPenaltyLightArmourImplicit", purchase_cost_normal1_name = "Scroll of Wisdom", purchase_cost_normal1_amount = "1", purchase_cost_magic1_name = "Scroll of Wisdom", purchase_cost_magic1_amount = "1", purchase_cost_rare1_name = "Chaos Orb", purchase_cost_rare1_amount = "1", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "5", required_level = "3", required_intelligence = "17", energy_shield = "12"}
end

function suite:test_ic_normal_active_skill_gem()
    m_item.itembox{test=1, rarity = "Normal", name = "Fireball", class_id = "Active Skill Gem", size_x = "1", size_y = "1", drop_level = "5", tags = "gem, default", help_text = "Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.", purchase_cost_normal1_name = "Scroll of Wisdom", purchase_cost_normal1_amount = "1", intelligence_percent = "100", gem_tags = "Projectile, Spell, AoE, Fire", cast_time = "0.85", gem_description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", active_skill_name = "Fireball", projectile_speed = "1040", skill_id = "Fireball", is_support_gem = "False", required_level = "1", static_critical_strike_chance = "6", static_damage_effectiveness = "100", static_damage_multiplier = "100", static_stat1_id = "base_is_projectile", static_stat1_value = "1", stat_text = "Deals (7-739) to (10-1109) Fire Damage<br>(20-39)% chance to Ignite enemies<br>+(0-3) to radius", quality_stat_text = "0.5% chance to Ignite enemies", static_quality_stat1_id = "base_chance_to_ignite_%", static_quality_stat1_value = "0.5", level1 = "True", level1_level_requirement = "1", level1_intelligence_requirement = "0", level1_mana_cost = "6", level1_stat_text = "Deals 7 to 10 Fire Damage<br>20% chance to Ignite enemies", level1_stat1_id = "spell_minimum_base_fire_damage", level1_stat1_value = "7", level1_stat2_id = "spell_maximum_base_fire_damage", level1_stat2_value = "10", level1_stat3_id = "base_chance_to_ignite_%", level1_stat3_value = "20", level1_experience = "0", level2 = "True", level2_level_requirement = "2", level2_intelligence_requirement = "0", level2_mana_cost = "6", level2_stat_text = "Deals 8 to 11 Fire Damage<br>21% chance to Ignite enemies", level2_stat1_id = "spell_minimum_base_fire_damage", level2_stat1_value = "8", level2_stat2_id = "spell_maximum_base_fire_damage", level2_stat2_value = "11", level2_stat3_id = "base_chance_to_ignite_%", level2_stat3_value = "21", level2_experience = "70", level3 = "True", level3_level_requirement = "4", level3_intelligence_requirement = "16", level3_mana_cost = "7", level3_stat_text = "Deals 10 to 14 Fire Damage<br>22% chance to Ignite enemies", level3_stat1_id = "spell_minimum_base_fire_damage", level3_stat1_value = "10", level3_stat2_id = "spell_maximum_base_fire_damage", level3_stat2_value = "14", level3_stat3_id = "base_chance_to_ignite_%", level3_stat3_value = "22", level3_experience = "378", level4 = "True", level4_level_requirement = "7", level4_intelligence_requirement = "22", level4_mana_cost = "8", level4_stat_text = "Deals 13 to 20 Fire Damage<br>23% chance to Ignite enemies", level4_stat1_id = "spell_minimum_base_fire_damage", level4_stat1_value = "13", level4_stat2_id = "spell_maximum_base_fire_damage", level4_stat2_value = "20", level4_stat3_id = "base_chance_to_ignite_%", level4_stat3_value = "23", level4_experience = "1932", level5 = "True", level5_level_requirement = "11", level5_intelligence_requirement = "31", level5_mana_cost = "9", level5_stat_text = "Deals 19 to 29 Fire Damage<br>24% chance to Ignite enemies", level5_stat1_id = "spell_minimum_base_fire_damage", level5_stat1_value = "19", level5_stat2_id = "spell_maximum_base_fire_damage", level5_stat2_value = "29", level5_stat3_id = "base_chance_to_ignite_%", level5_stat3_value = "24", level5_experience = "8599", level6 = "True", level6_level_requirement = "16", level6_intelligence_requirement = "41", level6_mana_cost = "10", level6_stat_text = "Deals 29 to 43 Fire Damage<br>25% chance to Ignite enemies<br>+1 to radius", level6_stat1_id = "spell_minimum_base_fire_damage", level6_stat1_value = "29", level6_stat2_id = "spell_maximum_base_fire_damage", level6_stat2_value = "43", level6_stat3_id = "base_chance_to_ignite_%", level6_stat3_value = "25", level6_stat4_id = "active_skill_base_radius_+", level6_stat4_value = "1", level6_experience = "34646", level7 = "True", level7_level_requirement = "20", level7_intelligence_requirement = "50", level7_mana_cost = "11", level7_stat_text = "Deals 39 to 58 Fire Damage<br>26% chance to Ignite enemies<br>+1 to radius", level7_stat1_id = "spell_minimum_base_fire_damage", level7_stat1_value = "39", level7_stat2_id = "spell_maximum_base_fire_damage", level7_stat2_value = "58", level7_stat3_id = "base_chance_to_ignite_%", level7_stat3_value = "26", level7_stat4_id = "active_skill_base_radius_+", level7_stat4_value = "1", level7_experience = "84371", level8 = "True", level8_level_requirement = "24", level8_intelligence_requirement = "58", level8_mana_cost = "12", level8_stat_text = "Deals 52 to 77 Fire Damage<br>27% chance to Ignite enemies<br>+1 to radius", level8_stat1_id = "spell_minimum_base_fire_damage", level8_stat1_value = "52", level8_stat2_id = "spell_maximum_base_fire_damage", level8_stat2_value = "77", level8_stat3_id = "base_chance_to_ignite_%", level8_stat3_value = "27", level8_stat4_id = "active_skill_base_radius_+", level8_stat4_value = "1", level8_experience = "180085", level9 = "True", level9_level_requirement = "28", level9_intelligence_requirement = "67", level9_mana_cost = "13", level9_stat_text = "Deals 67 to 101 Fire Damage<br>28% chance to Ignite enemies<br>+1 to radius", level9_stat1_id = "spell_minimum_base_fire_damage", level9_stat1_value = "67", level9_stat2_id = "spell_maximum_base_fire_damage", level9_stat2_value = "101", level9_stat3_id = "base_chance_to_ignite_%", level9_stat3_value = "28", level9_stat4_id = "active_skill_base_radius_+", level9_stat4_value = "1", level9_experience = "349680", level10 = "True", level10_level_requirement = "32", level10_intelligence_requirement = "75", level10_mana_cost = "15", level10_stat_text = "Deals 87 to 131 Fire Damage<br>29% chance to Ignite enemies<br>+1 to radius", level10_stat1_id = "spell_minimum_base_fire_damage", level10_stat1_value = "87", level10_stat2_id = "spell_maximum_base_fire_damage", level10_stat2_value = "131", level10_stat3_id = "base_chance_to_ignite_%", level10_stat3_value = "29", level10_stat4_id = "active_skill_base_radius_+", level10_stat4_value = "1", level10_experience = "633439", level11 = "True", level11_level_requirement = "36", level11_intelligence_requirement = "83", level11_mana_cost = "16", level11_stat_text = "Deals 112 to 168 Fire Damage<br>30% chance to Ignite enemies<br>+1 to radius", level11_stat1_id = "spell_minimum_base_fire_damage", level11_stat1_value = "112", level11_stat2_id = "spell_maximum_base_fire_damage", level11_stat2_value = "168", level11_stat3_id = "base_chance_to_ignite_%", level11_stat3_value = "30", level11_stat4_id = "active_skill_base_radius_+", level11_stat4_value = "1", level11_experience = "1087435", level12 = "True", level12_level_requirement = "40", level12_intelligence_requirement = "92", level12_mana_cost = "17", level12_stat_text = "Deals 142 to 213 Fire Damage<br>31% chance to Ignite enemies<br>+2 to radius", level12_stat1_id = "spell_minimum_base_fire_damage", level12_stat1_value = "142", level12_stat2_id = "spell_maximum_base_fire_damage", level12_stat2_value = "213", level12_stat3_id = "base_chance_to_ignite_%", level12_stat3_value = "31", level12_stat4_id = "active_skill_base_radius_+", level12_stat4_value = "2", level12_experience = "1790563", level13 = "True", level13_level_requirement = "44", level13_intelligence_requirement = "100", level13_mana_cost = "18", level13_stat_text = "Deals 180 to 270 Fire Damage<br>32% chance to Ignite enemies<br>+2 to radius", level13_stat1_id = "spell_minimum_base_fire_damage", level13_stat1_value = "180", level13_stat2_id = "spell_maximum_base_fire_damage", level13_stat2_value = "270", level13_stat3_id = "base_chance_to_ignite_%", level13_stat3_value = "32", level13_stat4_id = "active_skill_base_radius_+", level13_stat4_value = "2", level13_experience = "2851786", level14 = "True", level14_level_requirement = "48", level14_intelligence_requirement = "109", level14_mana_cost = "19", level14_stat_text = "Deals 226 to 339 Fire Damage<br>33% chance to Ignite enemies<br>+2 to radius", level14_stat1_id = "spell_minimum_base_fire_damage", level14_stat1_value = "226", level14_stat2_id = "spell_maximum_base_fire_damage", level14_stat2_value = "339", level14_stat3_id = "base_chance_to_ignite_%", level14_stat3_value = "33", level14_stat4_id = "active_skill_base_radius_+", level14_stat4_value = "2", level14_experience = "4917656", level15 = "True", level15_level_requirement = "52", level15_intelligence_requirement = "117", level15_mana_cost = "21", level15_stat_text = "Deals 283 to 424 Fire Damage<br>34% chance to Ignite enemies<br>+2 to radius", level15_stat1_id = "spell_minimum_base_fire_damage", level15_stat1_value = "283", level15_stat2_id = "spell_maximum_base_fire_damage", level15_stat2_value = "424", level15_stat3_id = "base_chance_to_ignite_%", level15_stat3_value = "34", level15_stat4_id = "active_skill_base_radius_+", level15_stat4_value = "2", level15_experience = "7424766", level16 = "True", level16_level_requirement = "56", level16_intelligence_requirement = "125", level16_mana_cost = "22", level16_stat_text = "Deals 352 to 528 Fire Damage<br>35% chance to Ignite enemies<br>+2 to radius", level16_stat1_id = "spell_minimum_base_fire_damage", level16_stat1_value = "352", level16_stat2_id = "spell_maximum_base_fire_damage", level16_stat2_value = "528", level16_stat3_id = "base_chance_to_ignite_%", level16_stat3_value = "35", level16_stat4_id = "active_skill_base_radius_+", level16_stat4_value = "2", level16_experience = "13223702", level17 = "True", level17_level_requirement = "60", level17_intelligence_requirement = "134", level17_mana_cost = "23", level17_stat_text = "Deals 437 to 655 Fire Damage<br>36% chance to Ignite enemies<br>+2 to radius", level17_stat1_id = "spell_minimum_base_fire_damage", level17_stat1_value = "437", level17_stat2_id = "spell_maximum_base_fire_damage", level17_stat2_value = "655", level17_stat3_id = "base_chance_to_ignite_%", level17_stat3_value = "36", level17_stat4_id = "active_skill_base_radius_+", level17_stat4_value = "2", level17_experience = "28307621", level18 = "True", level18_level_requirement = "64", level18_intelligence_requirement = "142", level18_mana_cost = "24", level18_stat_text = "Deals 540 to 810 Fire Damage<br>37% chance to Ignite enemies<br>+3 to radius", level18_stat1_id = "spell_minimum_base_fire_damage", level18_stat1_value = "540", level18_stat2_id = "spell_maximum_base_fire_damage", level18_stat2_value = "810", level18_stat3_id = "base_chance_to_ignite_%", level18_stat3_value = "37", level18_stat4_id = "active_skill_base_radius_+", level18_stat4_value = "3", level18_experience = "56100356", level19 = "True", level19_level_requirement = "67", level19_intelligence_requirement = "148", level19_mana_cost = "25", level19_stat_text = "Deals 632 to 948 Fire Damage<br>38% chance to Ignite enemies<br>+3 to radius", level19_stat1_id = "spell_minimum_base_fire_damage", level19_stat1_value = "632", level19_stat2_id = "spell_maximum_base_fire_damage", level19_stat2_value = "948", level19_stat3_id = "base_chance_to_ignite_%", level19_stat3_value = "38", level19_stat4_id = "active_skill_base_radius_+", level19_stat4_value = "3", level19_experience = "99970095", level20 = "True", level20_level_requirement = "70", level20_intelligence_requirement = "155", level20_mana_cost = "26", level20_stat_text = "Deals 739 to 1109 Fire Damage<br>39% chance to Ignite enemies<br>+3 to radius", level20_stat1_id = "spell_minimum_base_fire_damage", level20_stat1_value = "739", level20_stat2_id = "spell_maximum_base_fire_damage", level20_stat2_value = "1109", level20_stat3_id = "base_chance_to_ignite_%", level20_stat3_value = "39", level20_stat4_id = "active_skill_base_radius_+", level20_stat4_value = "3", level20_experience = "342051651", level21 = "True", level21_level_requirement = "72", level21_intelligence_requirement = "159", level21_mana_cost = "27", level21_stat_text = "Deals 819 to 1229 Fire Damage<br>40% chance to Ignite enemies<br>+3 to radius", level21_stat1_id = "spell_minimum_base_fire_damage", level21_stat1_value = "819", level21_stat2_id = "spell_maximum_base_fire_damage", level21_stat2_value = "1229", level21_stat3_id = "base_chance_to_ignite_%", level21_stat3_value = "40", level21_stat4_id = "active_skill_base_radius_+", level21_stat4_value = "3", level22 = "True", level22_level_requirement = "74", level22_mana_cost = "27", level22_stat_text = "Deals 908 to 1362 Fire Damage<br>41% chance to Ignite enemies<br>+3 to radius", level22_stat1_id = "spell_minimum_base_fire_damage", level22_stat1_value = "908", level22_stat2_id = "spell_maximum_base_fire_damage", level22_stat2_value = "1362", level22_stat3_id = "base_chance_to_ignite_%", level22_stat3_value = "41", level22_stat4_id = "active_skill_base_radius_+", level22_stat4_value = "3", level23 = "True", level23_level_requirement = "76", level23_mana_cost = "28", level23_stat_text = "Deals 1005 to 1508 Fire Damage<br>42% chance to Ignite enemies<br>+3 to radius", level23_stat1_id = "spell_minimum_base_fire_damage", level23_stat1_value = "1005", level23_stat2_id = "spell_maximum_base_fire_damage", level23_stat2_value = "1508", level23_stat3_id = "base_chance_to_ignite_%", level23_stat3_value = "42", level23_stat4_id = "active_skill_base_radius_+", level23_stat4_value = "3", level24 = "True", level24_level_requirement = "78", level24_mana_cost = "28", level24_stat_text = "Deals 1113 to 1669 Fire Damage<br>43% chance to Ignite enemies<br>+4 to radius", level24_stat1_id = "spell_minimum_base_fire_damage", level24_stat1_value = "1113", level24_stat2_id = "spell_maximum_base_fire_damage", level24_stat2_value = "1669", level24_stat3_id = "base_chance_to_ignite_%", level24_stat3_value = "43", level24_stat4_id = "active_skill_base_radius_+", level24_stat4_value = "4", level25 = "True", level25_level_requirement = "80", level25_mana_cost = "29", level25_stat_text = "Deals 1231 to 1847 Fire Damage<br>44% chance to Ignite enemies<br>+4 to radius", level25_stat1_id = "spell_minimum_base_fire_damage", level25_stat1_value = "1231", level25_stat2_id = "spell_maximum_base_fire_damage", level25_stat2_value = "1847", level25_stat3_id = "base_chance_to_ignite_%", level25_stat3_value = "44", level25_stat4_id = "active_skill_base_radius_+", level25_stat4_value = "4", level26 = "True", level26_level_requirement = "82", level26_mana_cost = "30", level26_stat_text = "Deals 1361 to 2042 Fire Damage<br>45% chance to Ignite enemies<br>+4 to radius", level26_stat1_id = "spell_minimum_base_fire_damage", level26_stat1_value = "1361", level26_stat2_id = "spell_maximum_base_fire_damage", level26_stat2_value = "2042", level26_stat3_id = "base_chance_to_ignite_%", level26_stat3_value = "45", level26_stat4_id = "active_skill_base_radius_+", level26_stat4_value = "4", level27 = "True", level27_level_requirement = "84", level27_mana_cost = "30", level27_stat_text = "Deals 1504 to 2257 Fire Damage<br>46% chance to Ignite enemies<br>+4 to radius", level27_stat1_id = "spell_minimum_base_fire_damage", level27_stat1_value = "1504", level27_stat2_id = "spell_maximum_base_fire_damage", level27_stat2_value = "2257", level27_stat3_id = "base_chance_to_ignite_%", level27_stat3_value = "46", level27_stat4_id = "active_skill_base_radius_+", level27_stat4_value = "4", level28 = "True", level28_level_requirement = "86", level28_mana_cost = "31", level28_stat_text = "Deals 1662 to 2493 Fire Damage<br>47% chance to Ignite enemies<br>+4 to radius", level28_stat1_id = "spell_minimum_base_fire_damage", level28_stat1_value = "1662", level28_stat2_id = "spell_maximum_base_fire_damage", level28_stat2_value = "2493", level28_stat3_id = "base_chance_to_ignite_%", level28_stat3_value = "47", level28_stat4_id = "active_skill_base_radius_+", level28_stat4_value = "4", level29 = "True", level29_level_requirement = "88", level29_mana_cost = "31", level29_stat_text = "Deals 1835 to 2752 Fire Damage<br>48% chance to Ignite enemies<br>+4 to radius", level29_stat1_id = "spell_minimum_base_fire_damage", level29_stat1_value = "1835", level29_stat2_id = "spell_maximum_base_fire_damage", level29_stat2_value = "2752", level29_stat3_id = "base_chance_to_ignite_%", level29_stat3_value = "48", level29_stat4_id = "active_skill_base_radius_+", level29_stat4_value = "4", level30 = "True", level30_level_requirement = "90", level30_mana_cost = "32", level30_stat_text = "Deals 2025 to 3038 Fire Damage<br>49% chance to Ignite enemies<br>+5 to radius", level30_stat1_id = "spell_minimum_base_fire_damage", level30_stat1_value = "2025", level30_stat2_id = "spell_maximum_base_fire_damage", level30_stat2_value = "3038", level30_stat3_id = "base_chance_to_ignite_%", level30_stat3_value = "49", level30_stat4_id = "active_skill_base_radius_+", level30_stat4_value = "5"}
end

function suite:test_ic_normal_support_skill_gem()
    m_item.itembox{test=1, rarity = "Normal", name = "Brutality Support", class_id = "Support Skill Gem", size_x = "1", size_y = "1", drop_level = "38", tags = "support_gem, gem, default", help_text = "This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.", purchase_cost_normal1_name = "Orb of Alchemy", purchase_cost_normal1_amount = "1", strength_percent = "100", gem_tags = "Support", gem_description = "Supports any skill that hits enemies.", skill_id = "SupportBrutality", is_support_gem = "True", support_gem_letter = "U", required_level = "38", static_mana_multiplier = "130", static_damage_effectiveness = "100", static_damage_multiplier = "100", static_stat1_id = "deal_no_elemental_damage", static_stat1_value = "1", static_stat2_id = "base_deal_no_chaos_damage", static_stat2_value = "1", stat_text = "Supported Skills deal (40-59)% more Physical Damage<br>Supported Skills deal no Elemental Damage<br>Supported Skills deal no Chaos Damage", quality_stat_text = "Supported Skills deal 0.5% increased Physical Damage", static_quality_stat1_id = "physical_damage_+%", static_quality_stat1_value = "0.5", level1 = "True", level1_level_requirement = "38", level1_strength_requirement = "63", level1_stat_text = "Supported Skills deal 40% more Physical Damage", level1_stat1_id = "support_brutality_physical_damage_+%_final", level1_stat1_value = "40", level1_experience = "0", level2 = "True", level2_level_requirement = "40", level2_strength_requirement = "66", level2_stat_text = "Supported Skills deal 41% more Physical Damage", level2_stat1_id = "support_brutality_physical_damage_+%_final", level2_stat1_value = "41", level2_experience = "388734", level3 = "True", level3_level_requirement = "42", level3_strength_requirement = "69", level3_stat_text = "Supported Skills deal 42% more Physical Damage", level3_stat1_id = "support_brutality_physical_damage_+%_final", level3_stat1_value = "42", level3_experience = "866171", level4 = "True", level4_level_requirement = "44", level4_strength_requirement = "72", level4_stat_text = "Supported Skills deal 43% more Physical Damage", level4_stat1_id = "support_brutality_physical_damage_+%_final", level4_stat1_value = "43", level4_experience = "1449957", level5 = "True", level5_level_requirement = "46", level5_strength_requirement = "75", level5_stat_text = "Supported Skills deal 44% more Physical Damage", level5_stat1_id = "support_brutality_physical_damage_+%_final", level5_stat1_value = "44", level5_experience = "2160316", level6 = "True", level6_level_requirement = "48", level6_strength_requirement = "78", level6_stat_text = "Supported Skills deal 45% more Physical Damage", level6_stat1_id = "support_brutality_physical_damage_+%_final", level6_stat1_value = "45", level6_experience = "3515827", level7 = "True", level7_level_requirement = "50", level7_strength_requirement = "81", level7_stat_text = "Supported Skills deal 46% more Physical Damage", level7_stat1_id = "support_brutality_physical_damage_+%_final", level7_stat1_value = "46", level7_experience = "4654704", level8 = "True", level8_level_requirement = "52", level8_strength_requirement = "84", level8_stat_text = "Supported Skills deal 47% more Physical Damage", level8_stat1_id = "support_brutality_physical_damage_+%_final", level8_stat1_value = "47", level8_experience = "6022937", level9 = "True", level9_level_requirement = "54", level9_strength_requirement = "87", level9_stat_text = "Supported Skills deal 48% more Physical Damage", level9_stat1_id = "support_brutality_physical_damage_+%_final", level9_stat1_value = "48", level9_experience = "7661275", level10 = "True", level10_level_requirement = "56", level10_strength_requirement = "90", level10_stat_text = "Supported Skills deal 49% more Physical Damage", level10_stat1_id = "support_brutality_physical_damage_+%_final", level10_stat1_value = "49", level10_experience = "9617923", level11 = "True", level11_level_requirement = "58", level11_strength_requirement = "93", level11_stat_text = "Supported Skills deal 50% more Physical Damage", level11_stat1_id = "support_brutality_physical_damage_+%_final", level11_stat1_value = "50", level11_experience = "13273107", level12 = "True", level12_level_requirement = "60", level12_strength_requirement = "96", level12_stat_text = "Supported Skills deal 51% more Physical Damage", level12_stat1_id = "support_brutality_physical_damage_+%_final", level12_stat1_value = "51", level12_experience = "16290434", level13 = "True", level13_level_requirement = "62", level13_strength_requirement = "99", level13_stat_text = "Supported Skills deal 52% more Physical Damage", level13_stat1_id = "support_brutality_physical_damage_+%_final", level13_stat1_value = "52", level13_experience = "19866666", level14 = "True", level14_level_requirement = "64", level14_strength_requirement = "102", level14_stat_text = "Supported Skills deal 53% more Physical Damage", level14_stat1_id = "support_brutality_physical_damage_+%_final", level14_stat1_value = "53", level14_experience = "24098333", level15 = "True", level15_level_requirement = "65", level15_strength_requirement = "103", level15_stat_text = "Supported Skills deal 54% more Physical Damage", level15_stat1_id = "support_brutality_physical_damage_+%_final", level15_stat1_value = "54", level15_experience = "26493411", level16 = "True", level16_level_requirement = "66", level16_strength_requirement = "105", level16_stat_text = "Supported Skills deal 55% more Physical Damage", level16_stat1_id = "support_brutality_physical_damage_+%_final", level16_stat1_value = "55", level16_experience = "34914474", level17 = "True", level17_level_requirement = "67", level17_strength_requirement = "106", level17_stat_text = "Supported Skills deal 56% more Physical Damage", level17_stat1_id = "support_brutality_physical_damage_+%_final", level17_stat1_value = "56", level17_experience = "51074457", level18 = "True", level18_level_requirement = "68", level18_strength_requirement = "108", level18_stat_text = "Supported Skills deal 57% more Physical Damage", level18_stat1_id = "support_brutality_physical_damage_+%_final", level18_stat1_value = "57", level18_experience = "92244824", level19 = "True", level19_level_requirement = "69", level19_strength_requirement = "109", level19_stat_text = "Supported Skills deal 58% more Physical Damage", level19_stat1_id = "support_brutality_physical_damage_+%_final", level19_stat1_value = "58", level19_experience = "179039272", level20 = "True", level20_level_requirement = "70", level20_strength_requirement = "111", level20_stat_text = "Supported Skills deal 59% more Physical Damage", level20_stat1_id = "support_brutality_physical_damage_+%_final", level20_stat1_value = "59", level20_experience = "336444335", level21 = "True", level21_level_requirement = "72", level21_strength_requirement = "114", level21_stat_text = "Supported Skills deal 60% more Physical Damage", level21_stat1_id = "support_brutality_physical_damage_+%_final", level21_stat1_value = "60", level22 = "True", level22_level_requirement = "74", level22_stat_text = "Supported Skills deal 61% more Physical Damage", level22_stat1_id = "support_brutality_physical_damage_+%_final", level22_stat1_value = "61", level23 = "True", level23_level_requirement = "76", level23_stat_text = "Supported Skills deal 62% more Physical Damage", level23_stat1_id = "support_brutality_physical_damage_+%_final", level23_stat1_value = "62", level24 = "True", level24_level_requirement = "78", level24_stat_text = "Supported Skills deal 63% more Physical Damage", level24_stat1_id = "support_brutality_physical_damage_+%_final", level24_stat1_value = "63", level25 = "True", level25_level_requirement = "80", level25_stat_text = "Supported Skills deal 64% more Physical Damage", level25_stat1_id = "support_brutality_physical_damage_+%_final", level25_stat1_value = "64", level26 = "True", level26_level_requirement = "82", level26_stat_text = "Supported Skills deal 65% more Physical Damage", level26_stat1_id = "support_brutality_physical_damage_+%_final", level26_stat1_value = "65", level27 = "True", level27_level_requirement = "84", level27_stat_text = "Supported Skills deal 66% more Physical Damage", level27_stat1_id = "support_brutality_physical_damage_+%_final", level27_stat1_value = "66", level28 = "True", level28_level_requirement = "86", level28_stat_text = "Supported Skills deal 67% more Physical Damage", level28_stat1_id = "support_brutality_physical_damage_+%_final", level28_stat1_value = "67", level29 = "True", level29_level_requirement = "88", level29_stat_text = "Supported Skills deal 68% more Physical Damage", level29_stat1_id = "support_brutality_physical_damage_+%_final", level29_stat1_value = "68", level30 = "True", level30_level_requirement = "90", level30_stat_text = "Supported Skills deal 69% more Physical Damage", level30_stat1_id = "support_brutality_physical_damage_+%_final", level30_stat1_value = "69"}
end

function suite:test_ic_normal_claw()
    m_item.itembox{test=1, rarity = "Normal", name = "Gemini Claw", class_id = "Claw", size_x = "2", size_y = "2", drop_level = "72", drop_rarities = "Normal, Magic, Rare, Unique", tags = "not_for_sale, maraketh, claw, one_hand_weapon, onehand, weapon, default", implicit1 = "LifeAndManaOnHitSeparatedImplicitMarakethClaw3", required_level = "72", required_dexterity = "121", required_intelligence = "121", critical_strike_chance = "6.3", attack_speed = "1.5", physical_damage_min = "23", physical_damage_max = "68", range = "9"}
end

function suite:test_ic_normal_quest_item()
    m_item.itembox{test=1, rarity = "Normal", name = "Eyes of Zeal", class_id = "QuestItem", size_x = "1", size_y = "1", flavour_text = "Eyes blazing with holy flame, the Pilgrim saw<br>a great palace descend from the burgeoning sky,<br>its gates barred against the unfaithful.", drop_level = "1", tags = "default"}
end

function suite:test_ic_normal_stackable_currency()
    m_item.itembox{test=1, rarity = "Normal", name = "Exalted Orb", class_id = "StackableCurrency", size_x = "1", size_y = "1", drop_level = "35", tags = "currency, default", purchase_cost_normal1_name = "Regal Orb", purchase_cost_normal1_amount = "5", stack_size = "10", description = "Enchants a rare item with a new random property", help_text = "Right click this item then left click a rare item to apply it. Rare items can have up to six random properties.<br>Shift click to unstack.", stack_size_currency_tab = "5000"}
end

function suite:test_ic_normal_jewel()
    m_item.itembox{test=1, rarity = "Normal", name = "Cobalt Jewel", class_id = "Jewel", size_x = "1", size_y = "1", drop_level = "20", drop_rarities = "Magic, Rare, Unique", tags = "jewel, not_dex, not_str, not_for_sale, intjewel, default", help_text = "Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "8"}
end

function suite:test_ic_normal_mtx()
    m_item.itembox{test=1, rarity = "Normal", name = "Abyss Portal Effect", class_id = "Microtransaction", size_x = "2", size_y = "2", tags = "not_for_sale, default", stack_size = "1", description = "This character's portals use the Abyss Portal Effect.", cosmetic_type = "Portal Modification"}
end

function suite:test_ic_normal_map()
    m_item.itembox{test=1, rarity = "Normal", name = "Atoll Map", class_id = "Map", size_x = "1", size_y = "1", drop_level = "73", drop_rarities = "Normal, Magic, Rare, Unique", tags = "mountain, mid_tier_map, high_level_map, map, default", help_text = "Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.", purchase_cost_normal1_name = "Orb of Chance", purchase_cost_normal1_amount = "4", purchase_cost_magic1_name = "Orb of Chance", purchase_cost_magic1_amount = "5", purchase_cost_rare1_name = "Orb of Chance", purchase_cost_rare1_amount = "6", purchase_cost_unique1_name = "Chaos Orb", purchase_cost_unique1_amount = "10", map_tier = "6", map_guild_character = "Í", map_area_id = "MapWorldsAtoll", unique_map_guild_character = "Ç", unique_map_area_id = "MapWorldsAtollUnique", unique_map_area_level = "73", map_area_level = "73", inventory_icon = "Atoll Map (War for the Atlas)"}
end

function suite:test_ic_normal_divi_card()
    m_item.itembox{test=1, rarity = "Normal", name = "The Twins", class_id = "DivinationCard", size_x = "1", size_y = "1", flavour_text = "Two sides of a coin;<br>Heads for a friend,<br>tails a foe;<br>Gemini toss up", drop_level = "1", tags = "weapon_divination, divination_card, default", stack_size = "8", description = "{{c|magic|Gemini Claw of Celebration}}<br>{{c|default|Item Level:}} {{c|normal|83}}", stack_size_currency_tab = "5000", help_text = "Shift click to unstack.", debug_id = "1"}
end

-- ----------------------------------------------------------------------------
-- Functionality specific tests for modifiers
-- ----------------------------------------------------------------------------
-- Magic, rare and unique items derieve their sell prices from modifiers on them. 
-- We test against modifiers that have been in the game for a long  time and are randomly generated, as the price for unique items may change.

-- This test will only work for the english language.
function suite:test_f_mods_sell_prices()
    local tpl_args = m_item.itembox{test=1, rarity="Rare", class_id="Claw", base_item="Imperial Claw", name="Test item", explicit1="Strength1", explicit2="Strength2"}
    self:assertFalse(
        tpl_args.sell_prices['Scroll Fragment'],
        "Item with modifiers should not have a sell value of wisdom scrolls"
    )
end

function suite:test_f_mods_sell_price_override()
    local tpl_args = m_item.itembox{test=1, rarity="Rare", class_id="Claw", base_item="Imperial Claw", name="Test item", explicit1="Strength1", explicit2="Strength2", sell_price1_name="Alteration Shard", sell_price1_amount=500}
    local msg = "On overrides mod prices should not be added"
    self:assertEquals(
        500,
        tpl_args.sell_prices['Alteration Shard'],
        msg
    )
    self:assertFalse(
        tpl_args.sell_prices['Scroll Fragment'],
        msg
    )
end

-- At the time of writing, Strength1 gives 8-12 and Strength2 gives 13-17
-- Since this test may fail when mods change, we'll test against a range (21 +- 3), (29 +- 3)
function suite:test_f_mods_stats_addition()
    local tpl_args = m_item.itembox{test=1, rarity="Rare", class_id="Claw", base_item="Imperial Claw", name="Test item", explicit1="Strength1", explicit2="Strength2"}
    local msg = "Stats from different modifiers should be added together"
    self:assertTrue(
        tpl_args._stats['additional_strength'].min > 18,
        msg
    )
    self:assertTrue(
        tpl_args._stats['additional_strength'].min < 24,
        msg
    )
    self:assertTrue(
        tpl_args._stats['additional_strength'].max > 26,
        msg
    )
    self:assertTrue(
        tpl_args._stats['additional_strength'].max < 32,
        msg
    )
end

-- Test stats added via mods
function suite:test_f_mods_local_stat_addition_from_mods()
    local tpl_args = m_item.itembox{test=1, rarity = "Normal", name = "Imperial Claw", class_id = "Claw", size_x = "2", size_y = "2", implicit1 = "LifeGainPerTargetImplicit2Claw13", required_level = "68", required_dexterity = "131", required_intelligence = "95", critical_strike_chance = "6", attack_speed = "1.6", physical_damage_min = "10", physical_damage_max = "20", weapon_range = "9", explicit1="LocalAddedPhysicalDamage5"}
    local msg = "Local values from stats should be added to base item values"
    self:assertTrue(    
        tpl_args['physical_damage_min_range_minimum'] > 10,
        msg
    )
    self:assertTrue(
        tpl_args['physical_damage_max_range_minimum'] > 20,
        msg
    )
end

-- Test stats added via extra_stat<i>
function suite:test_f_mods_local_stat_addition_from_extra_stats()
    local tpl_args = m_item.itembox{test=1, rarity = "Normal", name = "Imperial Claw", class_id = "Claw", size_x = "2", size_y = "2", implicit1 = "LifeGainPerTargetImplicit2Claw13", required_level = "68", required_dexterity = "131", required_intelligence = "95", critical_strike_chance = "6", attack_speed = "1.6", physical_damage_min = "10", physical_damage_max = "20", weapon_range = "9", extra_stat1_id="local_minimum_added_physical_damage", extra_stat1_value="10", extra_stat2_id="local_maximum_added_physical_damage", extra_stat2_value="10"}
    local msg = "Local values from stats should be added to base item values"
    self:assertEquals(
        20,
        tpl_args['physical_damage_min_range_minimum'],
        msg
    )
    self:assertEquals(
        30,
        tpl_args['physical_damage_max_range_minimum'],
        msg
    )
end

-- Test stat interaction with quality
function suite:test_f_mods_local_stat_addition_and_quality()
    local tpl_args = m_item.itembox{test=1, rarity = "Normal", name = "Imperial Claw", class_id = "Claw", size_x = "2", size_y = "2", implicit1 = "LifeGainPerTargetImplicit2Claw13", required_level = "68", required_dexterity = "131", required_intelligence = "95", critical_strike_chance = "6", attack_speed = "1.6", physical_damage_min = "10", physical_damage_max = "20", weapon_range = "9", extra_stat1_id="local_minimum_added_physical_damage", extra_stat1_value="10", extra_stat2_id="local_maximum_added_physical_damage", extra_stat2_value="10", quality="100"}
    local msg = "Local values from stats should be added to base item values and multiplied with quality values on item"
    self:assertEquals(
        40,
        tpl_args['physical_damage_min_range_minimum'],
        msg
    )
    self:assertEquals(
        60,
        tpl_args['physical_damage_max_range_minimum'],
        msg
    )
end
--[[

]]--

return suite
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